After completing all of Marko Dragic’s quests, return to his lab after 48 in-game hours have passed. Marco Dragic glitch? You can also use the torpedoes to destroy mines at a distance to clear the way ahead and prevent a collision. Avoid the mines – they work like a magnet and can start to move slowly towards your boat. Next, climb the tower opposite the lab entrance and inspect the switching array. When Arthur arrives, there is a storm brewing and Dragic is convinced someone wants to rob the lab. This mini-game lasts 2 rounds. Destroy the stationary warships while avoiding the mines, then return the boat to the dock. In this guide, we’re going to explain how to complete 10 Stranger mission strands in RDR2. Then start climbing to the top of a neighboring mountain. The first meeting with the professor can happen after making enough progress in chapter 4. Every procedure must start with him using the detector (hold the aim button). The robot briefly moves but then powers down again, however Dragic is pleased and thanks Arthur for his help once more. Unlocked: Complete Chapter 4’s “The Joys of Civilization” – This mission is available between 6am and 6pm only. Posted by 2 years ago. Here you'll meet the inventor who is about to present his latest contraption to an investor, Mr. Marcelle. As before, reach the back entrance of the mayor's property during the night hours. His Doverhill laboratory is inspired by Wardenclyffe Tower, Tesla's facility which would have been used to test wireless energy transfer in the early 1900's. Whether this is on purpose and the character pronounces his name anglicized to better fit in, or if it is a developer oversight is unknown. To do so, you must return to the mining village of Colter, where the game prologue took place. In early Chapter 4, a new Stranger can be met in western Saint Denis. Arrive here during the night. These Stranger Missions flesh out the world and introduce interesting characters, such as the Serbian inventor Marko Dragic. This mini-game can be made easy by moving really close to the battleships since the explosive radius of the torpedoes is tiny allowing you to fire from up close to ensure accuracy. You can find a robot and this is one of the many easter eggs of Red Dead Redemption 2. To start the "A Bright Bouncing Boy" mission, visit Saint Denis once you reach Chapter 4. In the first part, Arthur has to control a remote submarine twice. The next phase of the mission takes you to Doverhill where you can find the isolated lab of Dragic. I'm here today with another Red Dead Redemption II Easter Egg: The Robot! He says Dragic like an English-speaker would, with a soft G sound and a C sound at the end. Before the presentation kicks off, another man interrupts and berates Dragic in front of Marcelle in an attempt to discredit him. Sink all the ships and go back to the port. In order to advance to the second part of the mission, Arthur must again receive an invitation from the mayor by post. Marko Dragic is an inventor of Southeastern European descent. You’ll find that Dragic has been murdered, and the robot has been stolen. Schritt 1: Geht zum Startort und macht Marcos erste Mission „A Bright Bouncing Boy – I„. You need to arrive during nighttime for the mission to progress. The quest is now complete. Here’s how to uncover one of Rockstar’s nods to classic sci-fi, and find Marko Dragic and the robot in Red Dead Redemption 2. A Bright Bouncing Boy is a multi-part side quest available in Red Dead Redemption 2. If you stay after the cutscene, you'll witness a conversation between Dragic and Marcelle. Based on Nikola Tesla, Arthur Morgan meets Dragic in Saint Denis and ends up helping him with his inventions. For the next part of this Stranger mission, you will have to wait till there is a thunderstorm. Close. The quest marker should appear near the small pond in Saint Denis.In the first part, Arthur has to control a remote submarine twice. Not to mention our comprehensive cheat codes section. Spin Arthur until the detector’s lamp starts pulsing with the highest frequency – this informs you that you are moving in the right direction. The most precious item is the Electric Lantern. Both are from Serbia and both were active in the USA around the same time. Arthur decides to help professor Marko Dragic in conducting his experiment. Home » Guides » Red Dead Redemption 2 – A Bright Bouncing Boy Walkthrough. You need to go into the hills nearby while keeping an eye on the Detector. It is the site of a laboratory belonging to inventor Marko Dragic, and is a key location during the mission "A Bright Bouncing Boy". Red Dead Redemption 2 – Komplettlösung: alle Hauptmissionen, Nebenmissionen, Sammelobjekte, Gold-Wertung – Komplettlösung bei Gameswelt To do this, activate the left one first, the right one second and the middle one last. During your last visit to the laboratory, you probably noticed that the machine on which Dragic worked has disappeared. Archived. Go down. The light will flash quicker as you near a rod location and turn solid when you've reached it. Diese Trophäe wird freigeschaltet, indem ihr die Auftragsreihe „A Bright Bouncing Boy“ von Marco Dragic in Saint Denis spielt. Use the ladder. Red Dead Redemption 2 – Komplettlösung: alle Hauptmissionen, Nebenmissionen, Sammelobjekte, Gold-Wertung – Komplettlösung bei Gameswelt Marco Dragic glitch? Weitere Guides und Tipps zu RDR2 findet ihr in unserer Komplettlösung zum Spiel. Rockstar. Loot the lantern and head out to search for the robot. Visit Marko during the thunderstorm between 10pm and 5am in the northwestern corner of the map. Following Dragic's death, you can actually find Dragic's robot atop the mountains in the Grizzlies, muttering "Papa" to itself. This channels the conducted electricity into the laboratory. How to Complete 10 Stranger Mission Strands in Red Dead Redemption 2. Has anyone else not been able to start the “A Bright Bouncing Boy-II” mission with Marco? Check all entrance doors to the building to be sure. Marcelle agrees to give the invention a chance, but only if someone unfamiliar with it operates it to prevent any foul play, and that's where Arthur comes into the picture. Keep Distance From Mines. This involves setting up conductors for Marco's Lab. The robot can be found to the far northwestern edge of the map. The second mission involving Marko Dragic needs Arthur Morgan to generate power for his latest experiment. Then start climbing to the top of a neighboring mountain. Eine der Fremden-Missionen in Red Dead 2 dreht sich um die tragische Figur des Marko Dragic. Take a look at the console with three switches located on the upper balcony. Red Dead Redemption 2 – Marko Dragic Walkthrough, Red Dead Redemption 2 – The Widow of Willard’s Rest Walkthrough, Red Dead Redemption 2 – Castor’s Ridge Walkthrough, Red Dead Redemption 2 – Arcadia for Amateurs Walkthrough, Red Dead Redemption 2 – The Fine Art of Conversation Walkthrough. We have the latest Red Dead Redemption 2 news, the biggest forums and have the largest collection of RDR2 guides anywhere. When you have returned, Dragic will ask you to activate the energy device at the top of the tower of his workshop. Remember – your targets are moving. Arthur is tasked with controlling the submarine in the pond filled with mines. You will find the automaton you are looking for next to Colter, in the place shown in the pictures above. It is on a cliff northwest of Colter, and there are footsteps nearby to help you find it. Upon taking on Marko Dragic's Magic Quest in Saint Denis - which is one of the 10 Strangers side quests that can be found throughout the game - you will be granted access to the Doverhill laboratory. The invitation should arrive about 24 hours after the completion of the first part of the task. I finished his second mission while I still was in Chapter 5 and always kept looking at the map checking if a third mission appears. Watch out for the mines and stay away from explosions. The next meeting with the professor is in Doverhill – go to the large building near the railway tracks in the northern part of the map. Repeat the same task on moving sailboats and destroy them. Marko Dragic, RDR2's Nikola Tesla-esque analogue, is one of the game's very best strangers. The first one will be near the quest marker, the second is at the top of the hill ahead of the first, and the third is east of the second by a tree. Watch the cut-scene during which the scientist “revives” his automaton (robot). Red Dead Redemption 2: How to Discover the Fate of Marko Dragic. The goal is to sink the ship models – do that with torpedoes. Dazu müsst ihr mit der fremden Person Marko Dragicsprechen. Use the detector you have to find the electrostatic fields and place the conductors. He immigrated to America at a time prior to 1899. His name is Marko Dragic and he is an inventor of a lot of new technological innovations. Up far north in Roanoke Ridge at the top of the map, Doverhill is in the small outcropping. All in all, then, there's plenty of reasons why side quests will disappear from Red Dead Redemption 2's world map. Ihr findet ihn zwischen 6 und 18 Uhr am Ufer des Teichs im Park südwestlich in Saint Denis. You will now have control of a boat on the lake. A cutscene plays where Dragic reveals a robot he has been working on, and all the electricity was needed to power it up. Marko Dragic is a stranger who will start giving you missions early in Chapter 4. He is located at the pond in the park. Now I finished … Your email address will not be published. Once you've successfully destroyed both waves, Marcelle is impressed with the technology. Here, the control panel will be a little puzzle. You can first find him at the large lake in St. Denis, left of the horse stable, during the day. You need to go to the lake on the west side of the city, a bit north of the stables. His first mission will involve you piloting a prototype submarine around the lake. To unlock the Artificial Intelligence trophy in Red Dead Redemption 2 you need to complete the three Stranger missions involving Marko Dragic, not a straight forward task as you rarely have cause to go anywhere near the mission spawn points. Künstliche Intelligenz . Required fields are marked *, Red Dead Redemption 2 – A Bright Bouncing Boy Walkthrough. Destroy the targets, and go back to the “port”. Keep moving until the detector’s lamp lights up completely (see the picture above). The quest marker should appear near the small pond in Saint Denis. RDR2.org is your #1 source for all things related to Red Dead Redemption 2. Find all Chapter 4 storyline missions available in Red Dead Redemption 2 (RDR2) in this comprehensive list! Repeat this process with two other conductors. The mines in the pond are magnetic and if you move too near them, they will follow you. You'll find the robot sitting on the edge of the cliff, sadly mumbling "papa" to itself over and over. This is the north-western corner of the world map. Marcelle agrees to give the invention a c… But everytime I approach the area, the mission blip disappears and I cannot enter or do anything at his lab. By Kirk McKeand, Friday, 21 December 2018 10:52 GMT Share on: Facebook Twitter Reddit. To start the "A Bright Bouncing Boy" mission, visit Saint Denis once you reach Chapter 4. Red Dead Redemption 2's A Bright Bouncing Boy Strangers mission centers around inventor Marko Dragic, and … You will need to place lightning conductors in electrostatic fields. Feuert diese auf die überall verteilten B… Marko Dragic? I'm in chapter 5, and I keep seeing a Marko Dragic stranger mission blip appear on my map. You won't get to meet him until Chapter 4, but don't worry -- he hangs around after the conclusion of the main story line. The controls are displayed in the bottom right corner of the screen – you can steer left or right, accelerate, slow down and use reverse. Climb up the ladder. In a cutscene, Dragic invites you to his laboratory as a reward for your help. Here you'll meet the inventor who is about to present his latest contraption to an investor, Mr. Marcelle. In each round, you need to destroy 4 battleships using the remote-controlled sub. Return back to the lab. In the first round, they are stationary but move around in the second. You will find Dragic dead and the game will award you with the Artificial Intelligence achievement. Then start climbing to the top of a neighboring mountain. Arthur must place lightning conductors in the right places. You need to go to the lake on the west side of the city, a bit north of the stables. Operate the switch as follows: the two side switches, then the middle switch. Dragic, an easter egg based on the famous inventor Nikola Tesla has many parallels to the real scientist. You can find a robot and this is one of the many easter eggs of Red Dead Redemption 2. You can find a robot and this is one of the many easter eggs of Red Dead Redemption 2. The second submarine challenge is a little bit more difficult – you need to sink the marked ships before they reach the opposite part of the pond. Erst dann könnt ihr „Ein kluger Junge“ starten. Read on for tips and tricks, walkthroughs, and more! It's the one where he wants you to visit his lab at the northernmost point of the map. To do so, you must return to the mining village of Colter, where the game prologue took place. You need to use the torpedoes to sink model battleships while avoiding the mines. Head in that direction. During your last visit to the laboratory, you probably noticed that the machine on which Dragic worked has disappeared. The invention is a small remote-controlled model submarine that can fire explosive torpedoes. Remember to keep a safe distance from explosions. Arthur must now climb the tower. Head to the park located southwest of Saint Denis to trigger a cutscene. 16. You need to manipulate the levers so that all the lights are on at the same time. This time around, Dragic asks you to set up lightning rods outside his lab to harness the power of the ongoing storm for a mystery project. Like in the original Red Dead Redemption, various individuals throughout the game world in Red Dead Redemption 2 will rope you into their own quests. Head back to the workshop. Aron is up to date on all the daily happenings with regard to Red Dead Redemption 2 and that's why you'll find he posts most of the news here at RDR2.org. After that, you can go back to the scientist. He's locked himself into his workshop and communicates with Arthur via microphone. The second part of the mission is in the far north of New Hanover. It’s marked on my map in northern Annesburg but whenever I get close the blip on the map disappears. Ihr könnt ihn im Südwesten von Saint Denis entdecken, … He wants to demonstrate his new remote-controlled gear to some potential investors. Speak with Marko Dragic – the man gives you a Detector and 3 Lightning Conductors. Wait 24 in-game hours after destroying the sailboats. It is given to the player by the Saint Denis resident Marco Dragic, and to start the missions the player has to have reached Chapter 4. Aron is also a massive fan of Rockstar Games' other smash hit, Grand Theft Auto V. You can find Aron on, © 2020 RDR2.org is an unofficial Red Dead Redemption 2 fan site and is in no way affiliated with, Red Dead Redemption 2 Is Steam's Game Of The Year, Start The Year With Collector & Naturalist Bonuses In Red Dead Online, The Holidays Have Come To Red Dead Online. Pull them by following the order presented in the picture above – the left switch, the right switch, the middle switch. Nach einer längeren Zwischensequenz sollt ihr ein kleines Boot auf dem Teich steuern, welches mit Torpedos bestückt ist. Once you've started this mission, Marko Dragic will instruct you to sail his small boat in the pond: 2: Follow the on-screen prompts to shoot the boats in the pond - you need to complete 2 rounds of this : 3: Once you've sunk all the boats, a cutscene will trigger: 2. The first meeting with the professor can happen after making enough progress in chapter 4. He instructs you to take the three metal rods and the Detector device and place the rods where they can conduct the most electricity. It lies northwest of Annesburg. The controls are displayed in the bottom right corner of the screen – you can steer left or right, accelerate, slow down and use reverse.Avoid the mines – they work like a magnet and can start to move slowly towards your boat. During your last visit to the laboratory, you probably noticed that the machine on which Dragic worked has disappeared. The mission marker should pop up over Marko’s lab in Doverhill during the night (between 10 PM and 5 AM, specifically) a whole day after your first encounter with the inventor. Before the presentation kicks off, another man interrupts and berates Dragic in front of Marcelle in an attempt to discredit him. Marko Dragić, which would be the accurate spelling of the name, consistently mispronounces his own name. One is located in front of your starting point, the second up the hill northwest of the first one, and the third lies to the east of the second. Because they suspect this gear could be rigged of some sorts, they ask for someone with no understanding to operate and demonstrate the new tech … Thanks to that you know that Arthur is in the right spot – press the button displayed on the screen to place a lightning conductor. Your email address will not be published. After 2 in-game days, head to Marko to get the electric lantern and find out what happened to our friend. Return back to Marko once all three are placed. No wanted level or bounty in the area. If you visit Dragic's laboratory some time later, you'll find the poor inventor killed inside, and the robot missing. The accurate pronunciation has a harder G and a CH sound at the end, denoted by the ć. Either way, these should explain side missions disappearing in Red Dead Redemption 2 and get you outlaws back on the saddle and on with your side missions, which serve as … Im Video oben ab 0:00 Zunächst einmal müsst ihr in der Story Kapitel 4 erreicht und hier die erste Mission „Die Freuden der Zivilisation“ abgeschlossen haben. The quest isn't finished yet. You need to search and loot the lab, where you'll find a note regarding the robot and an electric lantern. Why do side missions keep disappearing in Red Dead Redemption 2? In order to complete Marko Dragica’s story definitively, return to his laboratory after two days in the game world (you can speed up the passage of time using the beds). You can also find two notes from Dragic, a collector’s card and walerian (rare alchemical component). To do so, you must return to the mining village of Colter, where the game prologue took place. Take a look around the lab. 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